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Oblivion Mods

by Intrepidacious (email: marcuscl at bellsouth.net)

Oblivion Home 1.0g

The exterior is a large two-story manor located just northeast of Cheydinhal. Head out the East Gate and up the road just past Fort Farragut. You can fast-travel directly to the Home once you've discovered it.

Interior first floor includes a fireplace, bar, and chairs, benches, diningroom tables. Lots of nice bedrooms on the second floor just in case we have family or children, etc., someday. :)

A door on the second floor leads out onto a section of the roof, where a couple of chairs allow ou to sit down, relax and enjoy the marvelous view of Cheydinhal.

An unusual feature is nine or ten different portals in the Home, three of which are in the Imperial City. Just outside every primary city in Oblivion, there is a portal which will take you back to the Home interior. A remarkable consequence of this is that Oblivion residents tend to use your portals to travel from city to city! You can just wait in the home to meet people and chat with them.

An alchemy lab is ready for you in the basement, as well as spellmaking and enchanting stations.

A pretty thieves guild fence stays on the first floor, greeting visitors, buy items from you, repair your armor and weapons, and recharge them, not to mention training you in Alteration.

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