KROK

ALLEGIANCE: Decepticon

FUNCTION: Warrior

"The road to conquest is best traveled one step at a time."

PROFILE: Returning to Cybertron after centuries spent roaming the Outer Rim of the Galaxy; Krok has emerged as one of the most dangerous of the current batch of Decepticons. Gaining more command knowledge and experience while serving as second-in-command to Bludgeon following Unicron's first attack on Cybertron, Krok was soon sent from the main Decepticon army with a small force of commandos to establish and upkeep Decepticon outposts and weapons caches throughout inhabited space. During this time, Krok would visit inhabited worlds and sample the local sporting events, and participate when opportunities presented themselves. Krok soon developed a great deal of interest in Earth American Football, taking great pains to catch transmissions of games beamed from the planet. He soon set out to develop a version of the sport suitable for Cybertronians that mixed aspects of the Earth game as well as his old profession of mecha-soccer. Tracking down a group of Hub Decepticons to alter his Nucleon-locked body to become better adapted to his new Sport, Krok became a hulking war machine as fine tuned toward breaking a tackle as blasting an Autobot defensive position to slag. Returning to his home planet, Krok has re-joined the war so that it can be ended swiftly, and he can bring his new breed of Sports to a Cybertron under Decepticon rule. Krok has since become one of Shockwave’s most trusted lieutenants and works well with fellow commander Trypticon, creating an unusual lack of turmoil among the top ranks of the Decepticon army.

ABILITIES: Krok is a more then competent commander and ideally suited for leading groups of Decepticons into battle. Krok has an extensive offensive capability in both modes. In robot mode Krok is extremely strong and fast. He can utilize jets hidden within his leg cowlings to maneuver in the air and leap great distances. Resonators built into his arm shrouds can create seismic shocks that are powerful enough to create small-scale earthquakes upon contact with any surface; this is especially devastating when applied to another Transformer. In jet mode, Krok is extremely fast, maneuverable, and capable of extended interplanetary space travel. Also in this mode, a pair of nose mounted repeating blasters keeps his enemies at bay. In both modes Krok can fire a set of high explosive missiles from launchers located in his upper torso in robot mode, and an aft mounted turret in jet mode. He is also equipped with a pair of Gatoraider concussion missiles, each loaded with a sophisticated droid brain that can track and hound a target until it is destroyed. The missiles are even capable of returning to Krok in one piece if the target manages to elude them for any reason.

WEAKNESSES: Krok has no known weaknesses

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Strength9
Intelligence7
Speed10
Endurance9
Rank9
Courage7
Firepower10
Skill8

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